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View Full Version : Game Mechanics: Food size duration is not respected.


L0stman
04-03-2010, 09:14 PM
Per the other thread on this - http://www.project1999.org/forums/showthread.php?p=37846#post37846 - it looks like this is a legit bug.

A "snack" sized food lasts as long as a "miraculous meal" sized food.

I made up a serving up fish rolls (0.1 weight, banquet meal sized food) and found they were being eaten at the same rate as a normal water flask.

Aeolwind
04-04-2010, 06:57 AM
Food duration wasn't added until Luclin when stat food started to show up.

Murferoo
04-04-2010, 11:38 AM
Food duration wasn't added until Luclin when stat food started to show up.

There was without question food duration at launch. I remember distinctly that Iron Rations lasted almost twice the amount of time regular rations did.

The difference with Luclin was that was when stat food did arrive and also longer duration food. Prior to that, I believe Iron Rations were king of the hill...they were a pain because they were more expensive and heavier, but food/drink was very much a real issue pre-luclin.

nilbog
04-04-2010, 11:57 AM
food/drink was very much a real issue pre-luclin.

Not much of an issue iirc. The way I remember it..

Iron rations lasted longer than ration. Ration lasted longer than muffin.

Fuzzlecutter 5000 lasts longer than water. Water lasted longer than milk.

Murferoo
04-04-2010, 12:49 PM
I might be wrong about this...trying to find old stuff. WIll post if I do.

Well, I remember it being an issue at low and mid levels...iron rations were expensive.

Murferoo
04-04-2010, 01:06 PM
God - I could swear that duration was in the original world at launch...but the patch note is telling me otherwise. Must continue my search....grrrr.

------------------------------
April 17, 2001 3:00 am
------------------------------

** Food Changes **

- Food items now have a 'duration'. This means that some food items
will not sustain a character as long as others, and some items will
sustain your character longer than they did before.

PearlJammzz
04-04-2010, 04:43 PM
The above would put it in Velious era though.. Luclin was December 01, Velious was December 2000.

Ruinous
02-10-2011, 01:01 PM
I would have swore that food duration was classic.

Why was Fuzzlecutter so popular? Did people just not realize that it
wasn't lasting any longer?

maegi
02-10-2011, 01:20 PM
i know people that buy the fuzzlecutter even now cuz they "believe" it's longer lasting even though i tell them it isn't

guineapig
02-10-2011, 01:35 PM
Food durations and stats have been covered many times on the forums.

My guess would be that durations were one of the many things that they intended on messing around with then they launched EQ but never got around to it till later on. This is no different than the fact that there were many recipes in classic that you could find throughout the world that did not actually get added to the game till Kunark.

Again, this is just my guess, but until I see proof otherwise, all food had the same duration UNTIL the changes to food duration were implemented. It really makes no less sense than any other silly classic things (like clerics with + intelligence gear).

Asher
09-13-2011, 02:15 PM
God - I could swear that duration was in the original world at launch...but the patch note is telling me otherwise. Must continue my search....grrrr.

------------------------------
April 17, 2001 3:00 am
------------------------------

** Food Changes **

- Food items now have a 'duration'. This means that some food items
will not sustain a character as long as others, and some items will
sustain your character longer than they did before.

So why did food duration start on p99 now?

Asher

YendorLootmonkey
09-13-2011, 05:43 PM
^^

Can we get this change revoked please? Proven outside of Kunark timeline.

YendorLootmonkey
09-14-2011, 05:23 AM
stfu bluebies food duration was awesome! and intended

But "not classic." April 17th, 2001 is like 16 months after Velious.

guineapig
09-14-2011, 08:29 AM
Yeah, I really don't understand this change. Everything was working as it should be regarding food/drink.

kanras
09-14-2011, 09:20 AM
Back to static food/drink durations, pending update.

nilbog
09-14-2011, 09:25 AM
But "not classic." April 17th, 2001 is like 16 months after Velious.

4 months into Velious. <3

Zigfreed
09-14-2011, 09:31 AM
ooooh so that's why I ate like 12 food in 2 hours last night...

Xatava
09-14-2011, 01:27 PM
Also, why are there +stats foods? Makes no sense for this era. Intentional or oversight?

YendorLootmonkey
09-14-2011, 05:43 PM
4 months into Velious. <3

Sorry, I was using ranger math.

"HOLY CRAP, 16 MOBS INC!!! ZONNEEEEE!!"

"... dude, its just 4... "

Xanthias
09-14-2011, 10:43 PM
Back to static food/drink durations, pending update.

Don't mind the fact we are eating it a bit faster, but could we not all be set at the Vah Shir appetite? :)

Xanthias
10-23-2011, 08:46 PM
Was this done as well today 10/23 or did it get missed?
(didn't see it mentioned on patch)

maximum
02-01-2012, 11:48 AM
With the current P99 release, Rations are not lasting as long as Iron Rations. This does not match the 2000-era Classic timeline.

Other related posts:
http://www.project1999.org/forums/showthread.php?t=2559
http://www.project1999.org/forums/showthread.php?t=5509
http://www.project1999.org/forums/showthread.php?t=42260

kanras
02-01-2012, 05:00 PM
Relevant values are identical, I don't see how they could not be lasting as long.

maximum
02-01-2012, 06:03 PM
Kanras, what about drink timers? Jumjum Juice vs. Water Flask? Can log data over a long period time, if needed.