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#1
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Last edited by Brut; 05-03-2012 at 10:52 AM..
Reason: Cropped to hide MQ
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#2
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a kobold should outrun your ass, its half dog.
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Team nilbog ![]() Do you feel blame? Are you mad? http://www.youtube.com/watch?v=XREnv...eature=related | ||
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#3
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Eh, mob speed increase on a server(might just be the game idk) where lag makes you not be able to hit em often on the run isn't a good idea imo.
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Happytrees, 33 Human Paladin Happytreez, 32 Ogre Warrior Project 1999 Red | ||
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#4
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mob movement/flee speed is accurate to live during this era. People forget that snare was extremely necessary back in Classic, Kunark, and Velious.
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#5
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Quote:
Granted the runspeed was a wee bit slow here, or the flee didn't start soon enough, but as this stands right now this just can't be right. This chap sums the problems up well enough. Try out some troll SK in swamps, fought a kobold to flee hp, it runs, no chance of landing hits as it does, it regens to start fighting again, repeat cycle until lucky. I enjoyed leveling melee toons back in the days, and if it indeed consisted 90% of chasing around low hp mobs pingponging around the newbie area until they'd get KSed by Zimbittle, I doubt I would've enjoyed it as much.
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#6
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