Originally Posted by Bockscar
There's a mechanic that makes the game show a miss for hits that are mitigated to 0 damage. This may contribute to the perception of more misses when dual-wielding weapons with low damage since the average hit is much lower and thus more easily mitigated to 0. The melee mechanics work fine on p99 and I expect the same code is used for red99.
How can you mitigate a hit to 0 damage if the game uses a damage interval 20 system? No successful hit should be below damage bonus. If you currently have a damage bonus of 0, then yes, the first damage interval would be 0 I guess and might just say miss instead. This wouldn't affect anyone high enough to have a damage bonus though.